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Robustness Test Of ``moral Wiggle Room``
This the article written for an economic academic journal.
Date : 05/10/2020
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Uploaded by : Taha
Uploaded on : 05/10/2020
Subject : Economics
Abstract:The experimental literature on fairness shows that the subjects have a preferenceto help others even when there are no strategic motives for their action. Dana, Weber,and Kuang s(DWK), (2007) find that the manipulation of the dictator game to relaxthe one-to-one map between the dictators actions and outcome significantly decreasefair behaviour. We design an experiment to study the robustness of their results andthe data of this within-subjects experiment confirms DWK s findings. Different fromDWK s results, we find 10% higher choice of self-interested outcome in the hiddeninformation treatment. In overall, 27% of the subjects deviate from their fair choice oftransparent treatment in the hidden-information treatment.Introduction
The subjects in various experimental research show concern for others benefit. Dictatorgame is the most precise game to show the altruistic behaviour in which dictator distribute anendowment between herself and receiver in a one-shot decision. The receiver must accept thedistribution, and there is no strategic motivation for the dictator to allocate an endowmentto the receiver. Camerer (2003) shows that a majority of subjects have strong tendency togive a positive amount to the receiver. The average amount of giving in dictator game is over 20%. Double-blind anonymity shows that dictator gives more than zero to an unknownrecipient (Hoffman et al. (1994)).Experimental results on the altruistic behaviour in the dictator game depends on the contextthat the game is being played. The seminal work in the contextual altruistic behaviourby Hoffman et al. (1996) demonstrates that increasing the level of anonymity reduces thedictators allocation of the endowment to a recipient. Also, the dictators giving declineswhen there is a possibility to take from the recipient List (2007). This result shows that thevariation of dictator choice set changes the giving behaviour of the dictators. Introduction oftaking from partner s endowment decrease the level of generosity in the dictators decisionsBardsley (2008).In a significant work on contextual altruistic behaviour, Dana et al. (2007) (henceforthDWK) design an experiment in which the dictators are given various excuses to choose theselfish outcome. The participants are given an option of either staying ignorant about theconsequences of their decisions or click on a button to access information on how their choicewould influence their partners payoff. They reduce the level of transparency on the causeof self-interested choices by introducing the excuses to dictators decisions. They show thatdecreasing transparency lower the number of giving and create more selfish behaviour. Inthe presence of the costless option, almost half of the subjects decide to stay ignorant aboutthe effect of their decision on their counterparts payoffs and choose the selfish outcome. Thenumber of fair choices decreases dramatically from the treatment where the subjects did nothave an option to stay ignorant.Dana et al. (2007) argue that there might be other important motives for the altruisticbehaviour that cannot be captured by solely monetary payoffs. The situational pressure likefeeling compelled might be the main force to drive such fair choices, and in the absence oftransparency in consequence of the decisions, this apparent generosity is changed to selfishbehaviour. They report that ".. people feeling compelled to give due to situational factors,while not valuing the corresponding outcomes."(p.77). These findings have a substantial effect on the interpretation of altruistic behaviour and the discussion on the motivation ofother-regarding choices. In the first part of this paper, we test the robustness of DWK sresults.This experiment tests the robustness of DWK s results to the different pool of the subjectsand a change in experimental design. In a difference with DWK s experiment, weconducted a within-subjects experiment that allows subject to make choices sequentiallyacross treatments. Within-treatment has a higher power to show the change in the choicesacross the treatments. Since we track the subjects choices, we could see the decision in thetransparent treatment and if there is any change in the hidden-information treatment. Also,the within-subject design enables us to collect more data in the experiment which makes thestatistical analysis more powerful.We study the effect of uncertainty in the payoff matrix of the counterparts on the subjects choices. The game that the subjects play in this experiment is the same as second treatmentof Dana et al. (2007). We have run this experiment at Tehran University in Iran. Whilein DWK s experiment, the participants are paid, we do not have financial motives in thisexperiment. The use of non-financial motivations is not considered as a major differencebetween two experiment as the psychological motives in a classroom experiment is enough forthe effort exertion (Jalava et al. (2015)). Moreover, there is no payment in the hypotheticalchoices for the dictator in DWK experiment.Our results confirm the robustness of Dana et al. (2007) s result with more selfish choicein the transparent treatment and lower level of revealing the game in the hidden informationtreatment. Tracking dictator s decision across two treatments shows the change in theirdecision from transparent treatment to the hidden information treatment. Approximately27% of the subjects choose the fair outcome in transparent treatment but decide to strategicallyuse the uncertainty in the hidden-information treatment to implement self-interestedoutcome. These number of the subjects are higher than DWK s experiment. However, thedifference in result is not statistically significant.Experimental Design:
In this section, we present the experimental design and the result of robustness test forDWK s experiment. While DWK s design is between treatment, we have run within treatmentdesign to observe changes in the subjects choices over treatments. We use the secondtreatment of DWK design adjusting monetary payoffs to the local money. The subjects area total of 97 undergraduate students from the department of economics at the University ofTehran. The students participate in the experiment voluntarily at the end of their lectures.There are five sessions in total, and at the beginning of each session, the instruction is presentedto participants.1 The subjects are not paid for their choices and at the end of theexperiment leave the experiment venue.There was not any interaction between the subjects, and they played the game independently.The subjects who were acting as dictators were told that there is another groupof students who are potential receivers. A role of either the dictator (Player A) and thereceiver(Player B) was assigned randomly to the subjects, and they were instructed that dictatorsand receivers will not know each other even after the experiment to satisfy anonymitycondition. The dictators decide the allocation of payoffs to her own and the receiver. Wemade similar payoff matrices for the subjects by converting DWK s payoffs to Iran s currencyusing approximated current exchange rate. Therefore, the proportion of payoffs are the sameas Dana et al. (2007) s experiment.
Treatments and Conditions:
Baseline Treatment
Our baseline treatment is the same as DWK s baseline treatment with the differencethat we did not use the computer interface and used pen and paper.The subjects were toldthat they would participate in a dictator game with an anonymous receiver who is in theother room and they will never know each other. At the beginning of the experiment,the participants were instructed how to play the dictator game. Also, the subjects weregiven the payoff matrix below and explained how the payoffs for the dictators and receiversare determined. Then, the dictators are asked to make the decision either choice A or B.The payoff matrices are the same as Dana et al. (2007) experiment and only payoffs wereconverted to Iran s currency.In the transparent treatment, the payoffs are public information for both dictators andreceivers. Therefore, the dictator has complete information on the consequence of his actionand the receiver knows that the dictator is the sole cause of her payoff received. As we see inmatrices, there is a conflict between the dictator and the receiver in matrix 1. In the matrixone choice, A is the self-interested outcome for the dictator (Player X) as it ensures higherpayoff for her (The dictator gains 18 units, and the receiver receives three units). For thechoice B, both players receive the equal amount of 15 units of the currency. The dictatorssacrifice three units less than choice A, and the receiver(Player Y) receives 15 units. We seethat there is a conflict of interest in this game. The dictator has to sacrifice her payoff tohelp the receiver.Player X s ChoiceA X:18000Y:3000B X:15000Y:15000
Hidden-Information Treatment:Hidden information treatment was run within treatment with pen and paper, otherwise,is the same as second treatment in DWK s experiment. The instructions were given to thesubjects along with a sealed envelope which has the actual matrix of the game. The payoffmatrices below show the payoff matrix of the dictator game in hidden-information treatment.The dictators face the payoff matrix that their payoff in presented but the receivers payoffis unknown.Table 1: *Payoff Matrix in Hidden Information TreatmentPlayer X s ChoiceA X:18000Y:?B X:15000Y:?If the subjects decide to see the actual payoff matrix, they need to open the envelopeand see the payoff matrix. The payoff matrix might be one of the matrices below. There is aconflict of interest in the matrix 1, and this matrix is the same as in transparent treatment.On the other hand, in matrix 2, the payoff for player X and Y are in line, and both of themearn the higher payoff when choice A is chosen. The participants do not know which ofmatrices is in the envelope before they open it, but they were told that the matrix had beendetermined by a flip coin before the experiment starts. In both matrices, player X s payoffis the same in both choices, but the player Y payoff varies.Table 2: *Matrix 1 Player X s ChoiceA X:18000Y:3000B X:15000Y:15000The dictators had to decide if they want to see the full actual payoff table before they make their choice. If the dictators do not want to see the actual payoff table, they do not openthe envelope and choose without knowing the receiver s payoff ( the First table where thepayoff for player Y is unknown). This result suggests that the dictators strategically decideto stay ignorant about the receiver s payoff. If the dictators decide to see the payoff matrixwith the receiver s payoff, then she opens the envelope, where she sees the appropriate matrix(one of the matrices above), and choose either choice A or B. The order of the treatment areswapped to avoid any order effect in the result. lt;/p>
Result:
Table 1 below shows the result of comparison between the transparent and the hiddeninformation treatment. Number and proportion of the subjects that decide to see the fullpayoff matrix and the corresponding proportion in the transparent treatment are presented.As it is shown in Table 1, 46 subjects out of 72 (64%) decided to choose outcome B whichhas equal payoffs for dictator and receiver in the transparent treatment. Although thispercentage is 10 percent less than Dana et al. (2007) but the difference is not significantlydifferent(Fisher Exact Test, p = 0.5877).In hidden information treatment, 40 subjects out of 72 (56%) decided to reveal the gameby opening the envelope. Although opening the envelope has no cost, only 56% decided tosee the actual payoff matrix. This number is the aggregate number of people who had choseneither outcome A or B, in the transparent treatment. This result is the same as DWK.In total in the hidden-information treatment, 32(44%) of the dictators preferred not to reveal and choose based solely on their payoff. From these 32 subjects, 18 had chosenoutcome A in baseline game, and 14 had chosen outcome B in the transparent treatment.These 14 subjects(19.4%) are people who changed their behaviour from the transparent tothe hidden information treatment. This 19.4% percent are the subjects who decide to stayignorant and choose the self-interested outcome strategically.Among subjects who had chosen outcome B in the transparent treatment (46), 32(70%)decided to reveal. Among these subjects, 18 of them faced table 1(same as the transparenttreatment), and 13(72.2%) chose the fair outcome and 5(27%) of them preferred to chooseoutcome A. This 27 percent are the subjects who use what DWK call Moral Wiggle Room'lt;/p>to implement self-interested outcome. 3Table 2 presents the choices in the hidden-information treatment separated on the revealingand actual payoff matrices that the subjects face. 60% of the subjects who face matrix 1decided to reveal the payoff matrix. This percentage is not statistically different from DWK sexperiment (Fisher Exact test, p=0.5584). From these subjects who revealed and faced the payoff matrix 1, 42% chose outcome A. This percentage is higher than DWK experiment(25%), but the difference is not statistically significant (Fisher Exact test, p=0.65). Thisresult suggests that in this experiment, more subjects revealed the actual payoff and chosethe selfish outcome.The subjects who faced matrix 2, 16 subjects (25%) decided to reveal the game. 13subjects (81%) of them chose outcome A. The difference with the result of DWK is notsignificant (Fisher Exact test, p=0.54). Also, 11 subjects (68%) chose outcome A, althoughthey have not revealed the game. This percentage is also the same a DWK.Table 1 shows the use of Moral Wiggle Room" by the subjects when the payoff matrix isuncertain. Around 27% of the subjects who chose fair outcome in transparent treatment usedthe excuse, either not to reveal the game or reveal the game and choose the self-interestedoutcome, to implement self-interested choice.
Discussion: lt;/b>
In this experimental study, we investigate the robustness of Dana et al. (2007) s experimentwith two changes in the implementation of the experiment. Different from DWK sexperiment, we use the within-subject design to investigate the change in the subjects decision.We were concerned that the between-treatment design does not capture the effect ofuncertainty in the payoff matrix. Within-treatment design can show the choices in transparentand hidden information treatment and show the change in the choices across treatments for all subjects.In particular, we examine if the change in the result of strategic ignorance is robust inthe within-subject treatment. Also, there is no financial payment for this experiment whichis the same as the hypothetical choices in DWK experiment but different from the dictatorchoices.We design an experiment to let the subjects to make their choices for the transparenttreatment and the hidden-information treatment sequentially. We could observe the subjects choice and changes in their decision across two different treatment. We observed that, inconfirmation of DWK s result, a majority of the participants, whenever they get the chance,decide to stay ignorant about their counterparts payoffs and choose the self-interested outcome.From the subjects who had chosen outcome B (fair outcome) in the transparent treatment(46 subjects), 14(30%) decided not to reveal the game. More importantly, 15 subjects(32%) chose outcome A (self-interested outcome) in the hidden information treatment and19 subjects(41%) implemented fair outcome. Percentage of fair choices in this experiment isslightly more than Dana et al. (2007) s experiment which shows that more people stay withtheir fair outcome in the baseline game.In comparison with Dana et al. (2007) s experiment, we find a higher percentage ofthe participants who choose self-interested outcome after revealing the actual payoff matrixof their counterparts. This result suggests that within-subjects design sharpen the effect ofuncertainty in matched players payoff. We observed the change in the choices of the subjectsin around 27% of the participants.Thus, we find that DWK s results are robust to the change in experimental design. Ourreplication of the results of DWK put forward more question on the motivations of altruisticand fair behaviour that are observed in the lab. Further experimental studies needed toinvestigate the effect of situational pressure, self-image and other external factors on prosocialbehaviour. From theoretical points of view, a comprehensive theoretical model has to &explain such changes in the choices of subjects in the lab.ReferencesBardsley, N. (2008). Dictator game giving: altruism or artefact? Experimental Economics,11(2):122 133.Camerer, C. (2003). Behavioral game theory: Experiments in strategic interaction. PrincetonUniversity Press.Dana, J., Roberto, W., and Jason, K. (2007). Exploiting moral wiggle room: experimentsdemonstrating an illusory preference for fairness. Economic Theory, Springer, 33(1):67 80.Hoffman, E., McCabe, K., Shachat, K., and Smith, V. (1994). Preferences, property rights,and anonymity in bargaining games. Games and Economic behavior, 7(3):346 380.Hoffman, E., McCabe, K., and Smith, V. L. (1996). Social distance and other-regardingbehavior in dictator games. The American Economic Review, 86(3):653 660.Jalava, N., Joensen, J. S., and Pellas, E. (2015). Grades and rank: Impacts of non-financialincentives on test performance. Journal of Economic Behavior Organization, 115:161 196.List, J. A. (2007). On the interpretation of giving in dictator games. Journal of Politicaleconomy, 115(3):482 493.
The subjects in various experimental research show concern for others benefit. Dictatorgame is the most precise game to show the altruistic behaviour in which dictator distribute anendowment between herself and receiver in a one-shot decision. The receiver must accept thedistribution, and there is no strategic motivation for the dictator to allocate an endowmentto the receiver. Camerer (2003) shows that a majority of subjects have strong tendency togive a positive amount to the receiver. The average amount of giving in dictator game is over 20%. Double-blind anonymity shows that dictator gives more than zero to an unknownrecipient (Hoffman et al. (1994)).Experimental results on the altruistic behaviour in the dictator game depends on the contextthat the game is being played. The seminal work in the contextual altruistic behaviourby Hoffman et al. (1996) demonstrates that increasing the level of anonymity reduces thedictators allocation of the endowment to a recipient. Also, the dictators giving declineswhen there is a possibility to take from the recipient List (2007). This result shows that thevariation of dictator choice set changes the giving behaviour of the dictators. Introduction oftaking from partner s endowment decrease the level of generosity in the dictators decisionsBardsley (2008).In a significant work on contextual altruistic behaviour, Dana et al. (2007) (henceforthDWK) design an experiment in which the dictators are given various excuses to choose theselfish outcome. The participants are given an option of either staying ignorant about theconsequences of their decisions or click on a button to access information on how their choicewould influence their partners payoff. They reduce the level of transparency on the causeof self-interested choices by introducing the excuses to dictators decisions. They show thatdecreasing transparency lower the number of giving and create more selfish behaviour. Inthe presence of the costless option, almost half of the subjects decide to stay ignorant aboutthe effect of their decision on their counterparts payoffs and choose the selfish outcome. Thenumber of fair choices decreases dramatically from the treatment where the subjects did nothave an option to stay ignorant.Dana et al. (2007) argue that there might be other important motives for the altruisticbehaviour that cannot be captured by solely monetary payoffs. The situational pressure likefeeling compelled might be the main force to drive such fair choices, and in the absence oftransparency in consequence of the decisions, this apparent generosity is changed to selfishbehaviour. They report that ".. people feeling compelled to give due to situational factors,while not valuing the corresponding outcomes."(p.77). These findings have a substantial effect on the interpretation of altruistic behaviour and the discussion on the motivation ofother-regarding choices. In the first part of this paper, we test the robustness of DWK sresults.This experiment tests the robustness of DWK s results to the different pool of the subjectsand a change in experimental design. In a difference with DWK s experiment, weconducted a within-subjects experiment that allows subject to make choices sequentiallyacross treatments. Within-treatment has a higher power to show the change in the choicesacross the treatments. Since we track the subjects choices, we could see the decision in thetransparent treatment and if there is any change in the hidden-information treatment. Also,the within-subject design enables us to collect more data in the experiment which makes thestatistical analysis more powerful.We study the effect of uncertainty in the payoff matrix of the counterparts on the subjects choices. The game that the subjects play in this experiment is the same as second treatmentof Dana et al. (2007). We have run this experiment at Tehran University in Iran. Whilein DWK s experiment, the participants are paid, we do not have financial motives in thisexperiment. The use of non-financial motivations is not considered as a major differencebetween two experiment as the psychological motives in a classroom experiment is enough forthe effort exertion (Jalava et al. (2015)). Moreover, there is no payment in the hypotheticalchoices for the dictator in DWK experiment.Our results confirm the robustness of Dana et al. (2007) s result with more selfish choicein the transparent treatment and lower level of revealing the game in the hidden informationtreatment. Tracking dictator s decision across two treatments shows the change in theirdecision from transparent treatment to the hidden information treatment. Approximately27% of the subjects choose the fair outcome in transparent treatment but decide to strategicallyuse the uncertainty in the hidden-information treatment to implement self-interestedoutcome. These number of the subjects are higher than DWK s experiment. However, thedifference in result is not statistically significant.Experimental Design:
In this section, we present the experimental design and the result of robustness test forDWK s experiment. While DWK s design is between treatment, we have run within treatmentdesign to observe changes in the subjects choices over treatments. We use the secondtreatment of DWK design adjusting monetary payoffs to the local money. The subjects area total of 97 undergraduate students from the department of economics at the University ofTehran. The students participate in the experiment voluntarily at the end of their lectures.There are five sessions in total, and at the beginning of each session, the instruction is presentedto participants.1 The subjects are not paid for their choices and at the end of theexperiment leave the experiment venue.There was not any interaction between the subjects, and they played the game independently.The subjects who were acting as dictators were told that there is another groupof students who are potential receivers. A role of either the dictator (Player A) and thereceiver(Player B) was assigned randomly to the subjects, and they were instructed that dictatorsand receivers will not know each other even after the experiment to satisfy anonymitycondition. The dictators decide the allocation of payoffs to her own and the receiver. Wemade similar payoff matrices for the subjects by converting DWK s payoffs to Iran s currencyusing approximated current exchange rate. Therefore, the proportion of payoffs are the sameas Dana et al. (2007) s experiment.
Treatments and Conditions:
Baseline Treatment
Our baseline treatment is the same as DWK s baseline treatment with the differencethat we did not use the computer interface and used pen and paper.The subjects were toldthat they would participate in a dictator game with an anonymous receiver who is in theother room and they will never know each other. At the beginning of the experiment,the participants were instructed how to play the dictator game. Also, the subjects weregiven the payoff matrix below and explained how the payoffs for the dictators and receiversare determined. Then, the dictators are asked to make the decision either choice A or B.The payoff matrices are the same as Dana et al. (2007) experiment and only payoffs wereconverted to Iran s currency.In the transparent treatment, the payoffs are public information for both dictators andreceivers. Therefore, the dictator has complete information on the consequence of his actionand the receiver knows that the dictator is the sole cause of her payoff received. As we see inmatrices, there is a conflict between the dictator and the receiver in matrix 1. In the matrixone choice, A is the self-interested outcome for the dictator (Player X) as it ensures higherpayoff for her (The dictator gains 18 units, and the receiver receives three units). For thechoice B, both players receive the equal amount of 15 units of the currency. The dictatorssacrifice three units less than choice A, and the receiver(Player Y) receives 15 units. We seethat there is a conflict of interest in this game. The dictator has to sacrifice her payoff tohelp the receiver.Player X s ChoiceA X:18000Y:3000B X:15000Y:15000
Hidden-Information Treatment:Hidden information treatment was run within treatment with pen and paper, otherwise,is the same as second treatment in DWK s experiment. The instructions were given to thesubjects along with a sealed envelope which has the actual matrix of the game. The payoffmatrices below show the payoff matrix of the dictator game in hidden-information treatment.The dictators face the payoff matrix that their payoff in presented but the receivers payoffis unknown.Table 1: *Payoff Matrix in Hidden Information TreatmentPlayer X s ChoiceA X:18000Y:?B X:15000Y:?If the subjects decide to see the actual payoff matrix, they need to open the envelopeand see the payoff matrix. The payoff matrix might be one of the matrices below. There is aconflict of interest in the matrix 1, and this matrix is the same as in transparent treatment.On the other hand, in matrix 2, the payoff for player X and Y are in line, and both of themearn the higher payoff when choice A is chosen. The participants do not know which ofmatrices is in the envelope before they open it, but they were told that the matrix had beendetermined by a flip coin before the experiment starts. In both matrices, player X s payoffis the same in both choices, but the player Y payoff varies.Table 2: *Matrix 1 Player X s ChoiceA X:18000Y:3000B X:15000Y:15000The dictators had to decide if they want to see the full actual payoff table before they make their choice. If the dictators do not want to see the actual payoff table, they do not openthe envelope and choose without knowing the receiver s payoff ( the First table where thepayoff for player Y is unknown). This result suggests that the dictators strategically decideto stay ignorant about the receiver s payoff. If the dictators decide to see the payoff matrixwith the receiver s payoff, then she opens the envelope, where she sees the appropriate matrix(one of the matrices above), and choose either choice A or B. The order of the treatment areswapped to avoid any order effect in the result. lt;/p>
Result:
Table 1 below shows the result of comparison between the transparent and the hiddeninformation treatment. Number and proportion of the subjects that decide to see the fullpayoff matrix and the corresponding proportion in the transparent treatment are presented.As it is shown in Table 1, 46 subjects out of 72 (64%) decided to choose outcome B whichhas equal payoffs for dictator and receiver in the transparent treatment. Although thispercentage is 10 percent less than Dana et al. (2007) but the difference is not significantlydifferent(Fisher Exact Test, p = 0.5877).In hidden information treatment, 40 subjects out of 72 (56%) decided to reveal the gameby opening the envelope. Although opening the envelope has no cost, only 56% decided tosee the actual payoff matrix. This number is the aggregate number of people who had choseneither outcome A or B, in the transparent treatment. This result is the same as DWK.In total in the hidden-information treatment, 32(44%) of the dictators preferred not to reveal and choose based solely on their payoff. From these 32 subjects, 18 had chosenoutcome A in baseline game, and 14 had chosen outcome B in the transparent treatment.These 14 subjects(19.4%) are people who changed their behaviour from the transparent tothe hidden information treatment. This 19.4% percent are the subjects who decide to stayignorant and choose the self-interested outcome strategically.Among subjects who had chosen outcome B in the transparent treatment (46), 32(70%)decided to reveal. Among these subjects, 18 of them faced table 1(same as the transparenttreatment), and 13(72.2%) chose the fair outcome and 5(27%) of them preferred to chooseoutcome A. This 27 percent are the subjects who use what DWK call Moral Wiggle Room'lt;/p>to implement self-interested outcome. 3Table 2 presents the choices in the hidden-information treatment separated on the revealingand actual payoff matrices that the subjects face. 60% of the subjects who face matrix 1decided to reveal the payoff matrix. This percentage is not statistically different from DWK sexperiment (Fisher Exact test, p=0.5584). From these subjects who revealed and faced the payoff matrix 1, 42% chose outcome A. This percentage is higher than DWK experiment(25%), but the difference is not statistically significant (Fisher Exact test, p=0.65). Thisresult suggests that in this experiment, more subjects revealed the actual payoff and chosethe selfish outcome.The subjects who faced matrix 2, 16 subjects (25%) decided to reveal the game. 13subjects (81%) of them chose outcome A. The difference with the result of DWK is notsignificant (Fisher Exact test, p=0.54). Also, 11 subjects (68%) chose outcome A, althoughthey have not revealed the game. This percentage is also the same a DWK.Table 1 shows the use of Moral Wiggle Room" by the subjects when the payoff matrix isuncertain. Around 27% of the subjects who chose fair outcome in transparent treatment usedthe excuse, either not to reveal the game or reveal the game and choose the self-interestedoutcome, to implement self-interested choice.
Discussion: lt;/b>
In this experimental study, we investigate the robustness of Dana et al. (2007) s experimentwith two changes in the implementation of the experiment. Different from DWK sexperiment, we use the within-subject design to investigate the change in the subjects decision.We were concerned that the between-treatment design does not capture the effect ofuncertainty in the payoff matrix. Within-treatment design can show the choices in transparentand hidden information treatment and show the change in the choices across treatments for all subjects.In particular, we examine if the change in the result of strategic ignorance is robust inthe within-subject treatment. Also, there is no financial payment for this experiment whichis the same as the hypothetical choices in DWK experiment but different from the dictatorchoices.We design an experiment to let the subjects to make their choices for the transparenttreatment and the hidden-information treatment sequentially. We could observe the subjects choice and changes in their decision across two different treatment. We observed that, inconfirmation of DWK s result, a majority of the participants, whenever they get the chance,decide to stay ignorant about their counterparts payoffs and choose the self-interested outcome.From the subjects who had chosen outcome B (fair outcome) in the transparent treatment(46 subjects), 14(30%) decided not to reveal the game. More importantly, 15 subjects(32%) chose outcome A (self-interested outcome) in the hidden information treatment and19 subjects(41%) implemented fair outcome. Percentage of fair choices in this experiment isslightly more than Dana et al. (2007) s experiment which shows that more people stay withtheir fair outcome in the baseline game.In comparison with Dana et al. (2007) s experiment, we find a higher percentage ofthe participants who choose self-interested outcome after revealing the actual payoff matrixof their counterparts. This result suggests that within-subjects design sharpen the effect ofuncertainty in matched players payoff. We observed the change in the choices of the subjectsin around 27% of the participants.Thus, we find that DWK s results are robust to the change in experimental design. Ourreplication of the results of DWK put forward more question on the motivations of altruisticand fair behaviour that are observed in the lab. Further experimental studies needed toinvestigate the effect of situational pressure, self-image and other external factors on prosocialbehaviour. From theoretical points of view, a comprehensive theoretical model has to &explain such changes in the choices of subjects in the lab.ReferencesBardsley, N. (2008). Dictator game giving: altruism or artefact? Experimental Economics,11(2):122 133.Camerer, C. (2003). Behavioral game theory: Experiments in strategic interaction. PrincetonUniversity Press.Dana, J., Roberto, W., and Jason, K. (2007). Exploiting moral wiggle room: experimentsdemonstrating an illusory preference for fairness. Economic Theory, Springer, 33(1):67 80.Hoffman, E., McCabe, K., Shachat, K., and Smith, V. (1994). Preferences, property rights,and anonymity in bargaining games. Games and Economic behavior, 7(3):346 380.Hoffman, E., McCabe, K., and Smith, V. L. (1996). Social distance and other-regardingbehavior in dictator games. The American Economic Review, 86(3):653 660.Jalava, N., Joensen, J. S., and Pellas, E. (2015). Grades and rank: Impacts of non-financialincentives on test performance. Journal of Economic Behavior Organization, 115:161 196.List, J. A. (2007). On the interpretation of giving in dictator games. Journal of Politicaleconomy, 115(3):482 493.
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