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Neil Ian

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Neil Ian
Neil Ian
Tutor
Lightwater, Surrey
Home Town: Lightwater
Member Since: 30/06/2019
Last Login: 3 years ago
Response Rate: no data
Expected Response : no data
Not available to contact

My Qualifications

Diploma
University for the Creative Arts
Access to Higher Education: Art
Distinction  (2016)

Verification Status

How references rated Neil Ian
Professionalism
Reliability
Trustworthy

Rates summary: £30.00 to £37.00 per hour
A-LevelDegree
Adobe Photoshop£30£37
Computer Graphics£30£37
Game Development£30£37
Graphic Design£30£37

Information about Neil Ian

About me

I am freelance 3D artist with extensive experience in modelling assets, environment, and characters. Despite being a long-term World of Warcraft player, my art style veers towards historical or medieval art.

I am happy to tutor you on any of the following programmes:

- Blender
- Zbrush
- Unity
- Unreal Engine 4
- Substance Painter
- Topogun

It will help me if you are specific about what you need to learn, and I can look into this prior to meeting.

Even though my personal interest is in historical AAA 3D art, I can tutor you in stylised, sci-fi, cartoon, fantasy or any other theme choice.

I cannot support you with essay assignments.

Availability: I am available on:

Monday-Sunday from 09:00 AM to 22:30 PM

* I will adjust my working hours around your needs.

Willing to travel: 20 miles

Experience: My experience

I initially got started with 3D modelling because of my passion for gaming and my first experimentations included creating assets for City Skylines. After attending the University for the Creative Arts (UCA) for a BA(Hons) Computer Games Arts degree, I began freelancing. As a freelancer, I extended my portfolio and expanded my experience through work on historical assets and environments and worked to sell these models alongside custom work requests.

My 3D models are made using a combination of Blender, Maya, and ZBrush - depending on their specifications. I use Blender for particle effects and complex asset animation. I can use two popular game engines, Unreal Engine 4 (UE4) and Unity, and I have 2 years’ worth of experience in using both. I am proficient in Photoshop and I use this tool for my textures and for the original concept art I produce as part of my 3D model research workflow. I use Substance Painter but also make my own materials and textures. I use Topogun for retopology and I have 3 years of experience in using it – specialising in optimising retopology for low-poly assets. If I had to pick my favourite piece of software, it would have to be Zbrush. Zbrush allows me to make my 3D models game-ready, and to make my own brushes.

Not available to contact

Nearby Locations

BagshotLightwaterWindlesham